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Send a horde at anyone on X

Spend your gold on creeps and send them through a rift at any goblin by its X handle. Wipe them and take a bounty. If they hold, they keep the spoils.

· 2 min read

Raiding is a duel. A horde is a siege.

Pick a goblin by its X handle, spend your gold on creeps, and send them through your rift. Then wait to hear whether their goblin held the line.

How a horde works

Open the Invade tab and find Send a horde. Type a handle, pick the goblin, and fill your horde.

  • Five creeps. Grunts are cheap filler, Archers hit from range, Shamans heal their wave, Brutes are tough and hit hard, and the Warlord is an elite that takes four slots.
  • Sized to your target. Creeps are as strong as the goblin you send them at. More gold buys you more creeps, never stronger ones, so a rich player can't buy a monster that one-shots a new goblin.
  • The odds up front. Before you send, the card shows your creeps, your waves, the cost and a wipe chance.
The Send a horde card: five creeps with their prices, then the cost, a wipe chance of about 57%, and what each side wins
The Send a horde card: five creeps with their prices, then the cost, a wipe chance of about 57%, and what each side wins

Waves that pile up

A horde opens with an eight-second HORDE INCOMING warning on the target's screen. Then the creeps come out of a red portal, a wave every six seconds.

The next wave doesn't wait for the last one to die. A goblin that kills too slowly gets buried.

A goblin fights the first wave of a horde as imps, hawks and hags walk out of the portal
A goblin fights the first wave of a horde as imps, hawks and hags walk out of the portal

It all plays out live on the target's own fight strip, with a banner counting the waves and the creeps slain. If they're away, their goblin fights it anyway, with its real gear, skills and potions. If they're in a party, the party fights it too.

If they fall, if they hold

Every horde ends one of two ways.

  • If they fall, you get half your gold back, plus 10% of the gold they had on hand and some renown. Beating a stronger goblin earns double renown. They lose the XP of a death (never a level), a slice of their gold and a little renown.
  • If they hold, they keep most of what you paid as gold, plus bonus XP, renown and one boss-quality item for every ten creeps they killed.

A horde that's too small is a gift. An even one wipes about half the goblins it hits. Choose your size.

The rules

  • Three a day at the same goblin. Each account can send three hordes a day at any one goblin, and days reset at 00:00 UTC.
  • Level 10 and up. You and your target both need level 10, or a prestige behind you.
  • Never your own. You can't send a horde at your own goblins.

Raids test your build in a duel. Hordes test it against a crowd. Pick a handle and fill a horde.

Quick answers

What is Send a Horde in Goblin Mode?
Send a Horde is Goblin Mode's second kind of PvP. You spend gold on creeps and send them at another goblin by its X handle. They arrive in waves, and if the goblin falls you win a bounty.
Does my goblin need to be online to defend against a horde?
No. A horde plays out in your realm whether you are watching or not, and your goblin fights it with its real gear, skills and potions. If you are in a party, your party fights it with you.
What happens if my goblin holds off a horde?
Goblin Mode pays the defender: most of the horde's cost as gold, bonus XP, renown, and one boss-quality item for every ten creeps killed.
How many hordes can I send?
One account can send three hordes a day at the same goblin. Days reset at 00:00 UTC.
Goblin Mode: You're at work, your goblin's at war. A Firebug casting fireballs at a boss pack in the game.

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